﻿using UnityEngine;
using System.Collections;

public class Garrosh : MonoBehaviour {
    public float MoveSpeed = 1.0f;
	// Use this for initialization
	void Start () {
	


	}
	// Update is called once per frame
	void Update () {
        if (Input.GetKey(KeyCode.W))
        {
            transform.Translate(Vector3.up * Time.deltaTime * MoveSpeed);
        }

        if (Input.GetKey(KeyCode.S))
        {
            transform.Translate(Vector3.down * Time.deltaTime * MoveSpeed);
        }

        if (Input.GetKey(KeyCode.A))
        {
            transform.Translate(Vector3.left * Time.deltaTime * MoveSpeed);
        }

        if (Input.GetKey(KeyCode.D))
        {
            transform.Translate(Vector3.right * Time.deltaTime * MoveSpeed);
        }


    }
}
